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MODELING

Alma Flor Ada - Playground

When Gasket Studios did the branding and character design for Alma Flor Ada, I built a CG version of the school's real playground equipment so that we could create future content where their characters interact with this set piece. For this playground ship, I did all the modeling and textures myself.

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Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

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40 hours​

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For process info:

Movie Set Recreation

I recreated a movie set from the sixth Harry Potter movie, based on reference.

 

This was a VR test. I rendered a single VR frame (stereoscopic over/under) and uploaded to YouTube as a 360 video.

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Autodesk Maya, Arnold Renderer, Photoshop, Substance Painter

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45 hours​

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For process info:

Apollo 15 Lunar Rover

Apollo 15 Lunar Rover

For this project, I recreated the Apollo 15 lunar rover, referencing real images of the vehicle for accuracy.

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Autodesk Maya, Arnold Renderer, Substance Painter

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55 hours​

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For process info:

Be The Match - Prop Modeling

I was a prop designer on the hospital set for this informational video about bone marrow transplants. This project entailed a lot of back and forth with our clients at Be The Match, since they wanted the hospital room to be accurate to a child's real experience with cancer treatment.

 

To the left you can see the full video, and under that you can see callouts of the props I modeled and textured myself.

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Autodesk Maya, VRay, Photoshop

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~80 hours​

Be The Match - Clothes Modeling

For the same Be The Match video as seen above, I modeled clothing for the doctor character.

Boomer

A ZBrush sculpt of my childhood cat, Boomer.

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ZBrush

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35 hours

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For process info:

Jeweled Dragon

Made low-poly model with UVs in Maya, then did high-poly sculpt in ZBrush. Baked high-poly sculpt onto low-poly model with Substance Painter, then used Substance Painter to create texture maps. Rendered with Arnold in Maya. Final renders can be viewed under process info.

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Autodesk Maya, ZBrush, Substance Painter, Arnold Renderer

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65 hours

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For process info:

Dragon_model_BW.png

Balance

Made low-poly model in Maya. All detail, textures, color, and rendering done in ZBrush. Rendered different channels from ZBrush in order to composite in Photoshop. This project was a test to see how duplicate geometry would function in ZBrush (to create the leaves).

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Autodesk Maya, ZBrush, Photoshop

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35 hours

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For process info:

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