top of page

MODELING

Alma Flor Ada - Playground

When Gasket Studios did the branding and character design for Alma Flor Ada, I built a CG version of the school's real playground equipment so that we could create future content where their characters interact with this set piece. For this playground ship, I did all the modeling and textures myself.

Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

40 hours

For process info:

Movie Set Recreation

I recreated a movie set from the sixth Harry Potter movie, based on reference.

 

This was a VR test. I rendered a single VR frame (stereoscopic over/under) and uploaded to YouTube as a 360 video.

Autodesk Maya, Arnold Renderer, Photoshop, Substance Painter

45 hours

For process info:

Apollo 15 Lunar Rover

Apollo 15 Lunar Rover

For this project, I recreated the Apollo 15 lunar rover, referencing real images of the vehicle for accuracy.

Autodesk Maya, Arnold Renderer, Substance Painter

55 hours

For process info:

Be The Match - Prop Modeling

I was a prop designer on the hospital set for this informational video about bone marrow transplants. This project entailed a lot of back and forth with our clients at Be The Match, since they wanted the hospital room to be accurate to a child's real experience with cancer treatment.

 

To the left you can see the full video, and under that you can see callouts of the props I modeled and textured myself.

Autodesk Maya, VRay, Photoshop

~80 hours

Be The Match - Clothes Modeling

For the same Be The Match video as seen above, I modeled clothing for the doctor character.

Boomer

A ZBrush sculpt of my childhood cat, Boomer.

ZBrush

35 hours

For process info:

Jeweled Dragon

Made low-poly model with UVs in Maya, then did high-poly sculpt in ZBrush. Baked high-poly sculpt onto low-poly model with Substance Painter, then used Substance Painter to create texture maps. Rendered with Arnold in Maya. Final renders can be viewed under process info.

Autodesk Maya, ZBrush, Substance Painter, Arnold Renderer

65 hours

For process info:

Dragon_model_BW.png

Balance

Made low-poly model in Maya. All detail, textures, color, and rendering done in ZBrush. Rendered different channels from ZBrush in order to composite in Photoshop. This project was a test to see how duplicate geometry would function in ZBrush (to create the leaves).

Autodesk Maya, ZBrush, Photoshop

35 hours

For process info:

bottom of page