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Johnny_Pose.tif

Alma Flor Ada - Johnny

My team at Gasket Studios did the branding for a new Spanish-immersion academy called Alma Flor Ada, including character designs to represent their brand. For this character, Johnny, I did all the texturing, shaders, lighting, rendering, and compositing for each of the branding images requested by the client.

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Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

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35 hours​

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For process info:

Alma Flor Ada - Nico

My team at Gasket Studios did the branding for a new Spanish-immersion academy called Alma Flor Ada, including character designs to represent their brand. For this character, Nico, I did all the texturing, shaders, lighting, rendering, and compositing for each of the branding images requested by the client.

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Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

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48 hours​

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For process info:

Alma Flor Ada - Playground

When Gasket Studios did the branding and character design for Alma Flor Ada, I built a CG version of the school's real playground equipment so that we could create future content where their characters interact with this set piece. For this playground ship, I did all the modeling and textures myself.

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Autodesk Maya, Mudbox, VRay, Photoshop, After Effects

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40 hours​

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For process info:

Gasket Logo as Looping Hallway

The goal with this project was to create a looping animation that shows off multiple texturing, lighting, and compositing techniques while also using Gasket Studios' logo.

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Autodesk Maya, VRay, Photoshop, After Effects

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240 hours​

Jumping on the Bed

A stylized texture study using Substance Painter. Models, rig, and animation provided by a previous instructor.

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Autodesk Maya, Arnold Renderer, Substance Painter, Photoshop, After Effects

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40 hours​

Movie Set Recreation

I recreated a movie set from the sixth Harry Potter movie, based on reference.

 

This was a VR test. I rendered a single VR frame (stereoscopic over/under) and uploaded to YouTube as a 360 video.

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Autodesk Maya, Arnold Renderer, Photoshop, Substance Painter

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45 hours​

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For process info:

Apollo 15 Lunar Rover

For this project, I recreated the Apollo 15 lunar rover, referencing real images of the vehicle for accuracy.

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Autodesk Maya, Arnold Renderer, Substance Painter

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55 hours​

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For process info:

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